Koninklijke Philips had 23 patents in metaverse during Q1 2024. The patents filed by Koninklijke Philips NV in Q1 2024 focus on innovative technologies for enhancing patient experience and workflow efficiency in medical procedures. These include adaptive entertainment during medical procedures, client-side physiological condition estimations during live video sessions, augmented reality trigger systems for medical tools, patient suitability indication for scan procedures, and controlling 2D applications in mixed reality environments for medical personnel. These technologies aim to improve patient comfort, streamline procedures, and integrate traditional applications into augmented reality interfaces. GlobalData’s report on Koninklijke Philips gives a 360-degree view of the company including its patenting strategy. Buy the report here.
Koninklijke Philips grant share with metaverse as a theme is 21% in Q1 2024. Grant share is based on the ratio of number of grants to total number of patents.
Recent Patents
Application: Adaptive entertainment content length during medical procedures (Patent ID: US20240091488A1)
The patent filed by Koninklijke Philips NV describes an adaptive entertainment system for patients undergoing medical procedures, ensuring that the entertainment provided matches the length of the procedure, even if the procedure duration changes. The system utilizes an entertainment content database with fixed and optional content blocks, an initial content provider to create an initial entertainment sequence, an updated content provider to adjust the sequence based on changes in procedure length, and an entertainment sequence provider to deliver the content to the patient. The system can include visual or auditory entertainment and is suitable for various medical procedures, such as diagnostic scans or conscious surgical procedures.
Additionally, the patent outlines a method for adaptively providing entertainment to patients during medical procedures, involving selecting entertainment options from a database, creating an initial entertainment sequence based on the procedure length, and updating the sequence if the procedure duration changes. The method includes steps for smooth transitions between content blocks, adapting the length of fixed and optional blocks, and receiving user input to tailor the entertainment experience. A computer program product is also described, enabling the execution of the method on a processor, with the ability to directly respond to user input for selecting entertainment options.
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